package service import ( "context" "time" "pargar/backend/internal/config" "pargar/backend/internal/models" "pargar/backend/internal/store" ) // HeartsService manages the fixed 3-heart pool and lockout. // Hearts do not regenerate over time — only a mentor/admin unlock restores them. type HeartsService struct { store *store.Store } func NewHeartsService(st *store.Store, _ *config.Config) *HeartsService { return &HeartsService{store: st} } // RefreshHearts is a no-op kept for call-site compatibility. // The game has no timed heart refill; the stored count is authoritative. func (h *HeartsService) RefreshHearts(_ context.Context, u *models.User) (*models.User, error) { return u, nil } // ConsumeHearts decrements hearts for wrong answers; locks the account at 0. // Admin and mentor accounts have infinite hearts and are never locked by this path. // Returns the updated user and how many hearts were lost. func (h *HeartsService) ConsumeHearts(ctx context.Context, u *models.User, loss int) (*models.User, int, error) { if u.Role.IsStaff() { return u, 0, nil } if loss < 0 { loss = 0 } prev := u.Hearts cur := prev - loss if cur < 0 { cur = 0 } actualLost := prev - cur if err := h.store.SetHearts(ctx, u.ID, cur); err != nil { return nil, 0, err } u.Hearts = cur if cur == 0 && !u.IsLocked { locked, err := h.store.LockUser(ctx, u.ID) if err != nil { return nil, 0, err } return locked, actualLost, nil } return u, actualLost, nil } // Streak logic keyed on activity date. func UpdateStreak(ctx context.Context, st *store.Store, u *models.User) (*models.User, error) { today := time.Now() current, err := st.GetUserByID(ctx, u.ID) if err != nil { return nil, err } streak := current.StreakCurrent longest := current.StreakLongest if current.LastActivityDate != nil { last := time.Date(current.LastActivityDate.Year(), current.LastActivityDate.Month(), current.LastActivityDate.Day(), 0, 0, 0, 0, time.UTC) todayDate := time.Date(today.Year(), today.Month(), today.Day(), 0, 0, 0, 0, time.UTC) diff := int(todayDate.Sub(last).Hours() / 24) switch { case diff == 0: // already active today return current, nil case diff == 1: streak++ default: streak = 1 } } else { streak = 1 } if streak > longest { longest = streak } lastDate := today if err := st.UpdateStreakOnly(ctx, current.ID, streak, longest, &lastDate); err != nil { return nil, err } current.StreakCurrent = streak current.StreakLongest = longest current.LastActivityDate = &lastDate return current, nil }