Files
pargar/backend/internal/service/hearts.go
T

95 lines
2.5 KiB
Go
Raw Normal View History

package service
import (
"context"
"time"
"pargar/backend/internal/config"
"pargar/backend/internal/models"
"pargar/backend/internal/store"
)
// HeartsService manages the fixed 3-heart pool and lockout.
// Hearts do not regenerate over time — only a mentor/admin unlock restores them.
type HeartsService struct {
store *store.Store
}
func NewHeartsService(st *store.Store, _ *config.Config) *HeartsService {
return &HeartsService{store: st}
}
// RefreshHearts is a no-op kept for call-site compatibility.
// The game has no timed heart refill; the stored count is authoritative.
func (h *HeartsService) RefreshHearts(_ context.Context, u *models.User) (*models.User, error) {
return u, nil
}
// ConsumeHearts decrements hearts for wrong answers; locks the account at 0.
// Admin and mentor accounts have infinite hearts and are never locked by this path.
// Returns the updated user and how many hearts were lost.
func (h *HeartsService) ConsumeHearts(ctx context.Context, u *models.User, loss int) (*models.User, int, error) {
if u.Role.IsStaff() {
return u, 0, nil
}
if loss < 0 {
loss = 0
}
prev := u.Hearts
cur := prev - loss
if cur < 0 {
cur = 0
}
actualLost := prev - cur
if err := h.store.SetHearts(ctx, u.ID, cur); err != nil {
return nil, 0, err
}
u.Hearts = cur
if cur == 0 && !u.IsLocked {
locked, err := h.store.LockUser(ctx, u.ID)
if err != nil {
return nil, 0, err
}
return locked, actualLost, nil
}
return u, actualLost, nil
}
// Streak logic keyed on activity date.
func UpdateStreak(ctx context.Context, st *store.Store, u *models.User) (*models.User, error) {
today := time.Now()
current, err := st.GetUserByID(ctx, u.ID)
if err != nil {
return nil, err
}
streak := current.StreakCurrent
longest := current.StreakLongest
if current.LastActivityDate != nil {
last := time.Date(current.LastActivityDate.Year(), current.LastActivityDate.Month(), current.LastActivityDate.Day(), 0, 0, 0, 0, time.UTC)
todayDate := time.Date(today.Year(), today.Month(), today.Day(), 0, 0, 0, 0, time.UTC)
diff := int(todayDate.Sub(last).Hours() / 24)
switch {
case diff == 0:
// already active today
return current, nil
case diff == 1:
streak++
default:
streak = 1
}
} else {
streak = 1
}
if streak > longest {
longest = streak
}
lastDate := today
if err := st.UpdateStreakOnly(ctx, current.ID, streak, longest, &lastDate); err != nil {
return nil, err
}
current.StreakCurrent = streak
current.StreakLongest = longest
current.LastActivityDate = &lastDate
return current, nil
}